﻿namespace LprConfiger.Controls
{
    partial class Debug
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.checkEdit1 = new DevExpress.XtraEditors.CheckEdit();
            this.checkEdit2 = new DevExpress.XtraEditors.CheckEdit();
            this.checkEdit3 = new DevExpress.XtraEditors.CheckEdit();
            this.checkEdit4 = new DevExpress.XtraEditors.CheckEdit();
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit1.Properties)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit2.Properties)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit3.Properties)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit4.Properties)).BeginInit();
            this.SuspendLayout();
            // 
            // checkEdit1
            // 
            this.checkEdit1.Location = new System.Drawing.Point(19, 17);
            this.checkEdit1.Name = "checkEdit1";
            this.checkEdit1.Properties.Caption = "启用看门狗";
            this.checkEdit1.Size = new System.Drawing.Size(109, 19);
            this.checkEdit1.TabIndex = 0;
            // 
            // checkEdit2
            // 
            this.checkEdit2.Location = new System.Drawing.Point(19, 42);
            this.checkEdit2.Name = "checkEdit2";
            this.checkEdit2.Properties.Caption = "保存实时图片";
            this.checkEdit2.Size = new System.Drawing.Size(109, 19);
            this.checkEdit2.TabIndex = 1;
            // 
            // checkEdit3
            // 
            this.checkEdit3.Location = new System.Drawing.Point(19, 67);
            this.checkEdit3.Name = "checkEdit3";
            this.checkEdit3.Properties.Caption = "保存抓拍中间结果";
            this.checkEdit3.Size = new System.Drawing.Size(151, 19);
            this.checkEdit3.TabIndex = 2;
            // 
            // checkEdit4
            // 
            this.checkEdit4.Location = new System.Drawing.Point(19, 92);
            this.checkEdit4.Name = "checkEdit4";
            this.checkEdit4.Properties.Caption = "在图片中标识抓拍中间结果";
            this.checkEdit4.Size = new System.Drawing.Size(184, 19);
            this.checkEdit4.TabIndex = 3;
            // 
            // Debug
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 14F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.checkEdit4);
            this.Controls.Add(this.checkEdit3);
            this.Controls.Add(this.checkEdit2);
            this.Controls.Add(this.checkEdit1);
            this.Name = "Debug";
            this.Size = new System.Drawing.Size(500, 132);
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit1.Properties)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit2.Properties)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit3.Properties)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.checkEdit4.Properties)).EndInit();
            this.ResumeLayout(false);

        }

        #endregion

        private DevExpress.XtraEditors.CheckEdit checkEdit1;
        private DevExpress.XtraEditors.CheckEdit checkEdit2;
        private DevExpress.XtraEditors.CheckEdit checkEdit3;
        private DevExpress.XtraEditors.CheckEdit checkEdit4;
    }
}
